WHAT IS IT EXACTLY?
It is a
complete and relevant education of Art needed for a strong career in animation.
This same education can be applied to variety of other creative careers not
possible to mention here.
WHY THIS CAMPAIGN HAD TO BE
STARTED?
Animation is
actually an extension of Art. It is an evolved form of Art. It uses technology
and softwares to create next generation animated artworks.
Its common
experience with animation students and professionals in India and around the
world, that they get enough exposure to technology and softwares but are not
able to build the required art grounding and hold. Very soon in their career
they start feeling this deficiency not letting them grow the way they want to.
There are
enough tutorials, courses, academies and colleges in India and around the world
teaching all the animation softwares needed in the industry. The component that
is strongly scarce in this education is the complete relevant art needed for a
career in animation.
This
campaign is a sincere effort to fill that gap completely in the lives of all
animation students and professionals. It involves art exercises evolved by
masters like Kimon Nicolaides, Walt Stanchfield, Shamus Culhane.
CONTENTS
This
education involves three progressive stages –
a. The Natural Way to DRAW
b. The Natural Way to ANIMATION DRAWING
c. The Natural Way to ANIMATION DESIGNING
Let’s
understand these slightly.
a. The Natural Way to DRAW
This is the
most important part of this education. It involves more than 60 Art exercises
devised by the greatest art teacher of all times - Kimon Nicolaides and also
the exercises by Betty Edwards. These exercises form the basis of art education
in top art colleges as well as animation colleges around the world. Sheridan
College being one of them.
There is a
distinctive methodology and technique of Nicolaides for teaching art in his
exercises, which has been universally acknowledged by the entire art world,
including masters like Betty Edwards, Walt Stanchfield, Shamus Kulhane, Chuck
Jones and so on..
This course/stage
is a must for any artist working in any medium or field of visual art. This
includes illustrators, painters, designers, cartoonists, sculptors, 3D
modelers, animators, 3D animators, character designer, storyboard artists,
comic book artist and so on.
Hands on
exercises involved in this are for 400 hours.
b. The Natural Way to ANIMATION DRAWING
Animation
drawing requires the ability to draw spontaneously a given character in an
appropriate emotion for a situation, from any desired camera angle. All Disney Masters
have this ability. This ability seems to be too difficult to acquire.
But there is
a natural way to do so. Using the learning methodology of Nicolaides and using
exercises of Shamus Culhane (the Disney Veteran and a great writer on art of
animation) and Walt Stanchfield (The Teacher in Walt Disney Studios for 20
years), this ability can be learnt in a very natural way.
With this
you can handle any given character for story books, comic books, storyboards,
pose sheets and of course for animation. With that you will also learn the
widely popular technique invented by Shamus Culhane of speed drawing to open up
creative barriers.
Hands on
exercises involved in this are for around 250 hours
c. The Natural Way to ANIMATION DESIGNING
Designing
starts when you start implementing your opinions on the reality using the laws
and sensibilities of design.
This cannot
start meaningfully without completing stage ‘a‘. Unless you are able to
experience the reality with emotional participation and build opinions on it,
you cannot ‘distort‘ it to create a designed version.
This stage
will extend Nicolaides exercises and methodology to give you the ability to
create illustrations and designs in various styles. It also opens the door to
find your own characteristic style.
To mention
the minimum, you will extend your ability to create caricatures, cartoons,
original character designs for various styles of films. Also you will be able
to attempt to design animated films from scratch, including backgrounds, props,
layouts in established or original styles.
It will also
introduce you speed drawing technique for storyboarding and cinematography to
create seamlessly flowing camera storytelling.
Hands on
exercises involved in this are for around 250 hours
DURATION OF TRAINING
Each stage
asks the learner to put a particular number of hours in the exercises. Duration
for learning each stage depends upon the learner, how soon he/she puts in that
much hours in the exercises.
One to one
learning pattern will be followed in this course, hence allowing learner to learn
at his/her own pace.
Ideally if one
is able to put in 15 hours per week, following comes out to be the duration approximately
–
Stage a – 6
months
Stage b – 4
months
Stage c – 4 months
Total – 14
months
For most
part-timers it is convenient to put in approximately 8 hours a week. At this
commitment, following comes out to be the duration -
Stage a – 12
months
Stage b – 8
months
Stage c – 8
months
Total – 28
months
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